Universal render settings


2016-05-27 • Blender, V-Ray
Discover:
  • the most important v-ray options
  • universal render settings for V-Ray in Blender

Universal render settings for V-Ray in Blender.

Universal render settings for V-Ray

Introduction

If you have used Blender Cycles before, you can notice that V-Ray has much more settings and that's why they have been grouped into 5 tabs.

Options selected with blue color, are independent from a project.
Options selected with red color, depends on a project.

Render

Render panel

Animation

To render animation, choose option Frame By Frame and start rendering image, not animation. If you leave option None and start rendering animation, v-ray will try to render all frames at the same time.

Display

To preserve showing the Image Editor when a rendering starts, for Display choose Keep UI, but If you want V-Ray to send an image back to Blender, choose Image Editor, activate the Output panel, and check the option Image To Blender.

Output

Output panel

If the Output panel is activated, V-Ray will save renders in the choosen localization.

Globals

Globals panel

Clamp max ray intensity

Clamp max ray intensity

This option removes fireflies. This option should be turned off during rendering caustics.

Override material

Option Override material, replaces all materials with a choosen one, what can be useflul while working on lighting.

Color mapping

Color mapping panelV-Ray - Burn

Subpixel mapping & Clamp output

V-Ray - Burn

Options Subpixel mapping and Clamp output are often turn on or off together. They smooth out edges of lights and highlights at cost of realism. This is especially noticeable, when DoF is turned on.

Global Illumination

Primary and secondary engine

V-Ray - Primary and Secondary engineV-Ray - Primary and Secondary engine

These settings aren't the best in terms of speed and quality ratio, but they are easy to adjust and the only problem to deal with will be noise.

Light cache

V-Ray - Light cache

Use for glossy rays

V-Ray - Use for glossy rays

Option Use for glossy rays speeds up rendering of reflections at cost of quality. This is especially noticable, when roughness value is equal 0.99.

Use retrace threshold

V-Ray - Use retrace thresholdV-Ray - Use retrace threshold

Option Use retrace threshold guarantee high quality of reflections in crucial places. Retrace threshold removes also this kind of artifacts.

Image Sampler

V-Ray - Image Sampler

Min shading rate

V-Ray - Min shading rate

Min shading rate controls ratio between subdivisions used for antialiasing and subdivisions used for shading effects like Global Illumination, reflections and shadows.

Max subdivisions

10 subdivisions2 subdivisions

If min shading rate is set to 1, square value of max. subdivisions can be compared to samples value in Cycles.

Noise threshold

Noise threshold 0.1Noise threshold 0.01

System

Panel System

Dynamic memory limit

Dynamic memory limit, is a maximum amount of RAM which can be used to store geometry.

Use Embree

Embree option will reduce render times by about 25% but this works only with modern intel processors.