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Receive up to 90 Credits

*By uploading a model you convey all rights to us.

General rules

  1. Before upload, compress files into zip format. File cannot be bigger than 128 MB.
  2. Low quality models won't be accepted. (If model's score will be less than 34 credits, you don't receive credits and model won't be published.)
  3. Models from the internet also won't be accepted.
  4. If product from reference photos is created by a specific company, don't use their logo. Also don't try to exactly recreate their product.

How to receive maximum credits

1. Shape, topology & UV

0 - 43.2 credits

We will be looking on overall mesh quality. The mesh shouldn't contain triangles in key areas and unnecessary polygons. UV shouldn't be stretched.

2. Textures

0 - 18 credits

Textures cannot be from textures.com. Create textures by your own (take photos and edit textures in a image editor or create them in Substance Designer) or find textures for commercial purposes using creative commons. You can also use our textures.

3. Material for Blender Cycles

(credits from point 1 / 43.2) * (0 - 10.8) credits

The 3D model should look realistic. (Tip: add dirt to your model)

4. Material for Blender V-Ray

(credits from point 1 / 43.2) * (0 - 10.8) credits

The 3D model should look realistic. (Tip: add dirt to your model)

5. Naming convention

(credits from point 1 / 43.2) * (0 - 7.2) credits

Example:

  • blender Spruce_01_A.blend
    • blender object Spruce_01_A// empty object
      • blender object Spruce_01_A-Armrest
      • blender object Spruce_01_A-Wheel.000
      • blender object Spruce_01_A-Wheel.001
      • blender object Spruce_01_A-...
      • blender object Spruce_01_A-Element
        • blender mesh Spruce_01_A-Element
          • blender mesh Spruce_01_A-Wood-Dark
          • blender mesh Spruce_01_A-Wood-Bright
          • blender mesh Spruce_01_A-Metal-A
          • blender mesh Spruce_01_A-Metal-B
          • blender mesh Spruce_01_A-...
  • texture Textures
    • texture Spruce_01_A-AO.png// ambient occlusion map
    • texture Spruce_01_A-N.png
    • texture Spruce_01_A-Wood-Fine-01.png
    • texture Spruce_01_A-Wood-Fine-01-N.png// normal map
    • texture Spruce_01_A-Wood-Fine-01-S.png// specular map
    • texture Spruce_01_A-Wood-Fine-01-R.png// roughness map
    • texture Spruce_01_A-Wood-Fine-01-B.png// bump map
    • texture Spruce_01_A-Wood-Fine-01-D.png// displacement map
    • texture VP-Do-Not-Change-Name-Of-Textures-From-This-Site.png
If you can, use PNG format for textures. PNG is lossless, in contrast to JPEG.

No longer available. Sorry.