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Receive up to 100 Credits

Specific rules:

Create 5 new books. You have to design and create covers of books about architecture. Textures are required.

*By uploading a model you convey all rights to us.

General rules

  1. Before upload, compress files into zip format. File cannot be bigger than 128 MB.
  2. Low quality models won't be accepted. (If model's score will be less than 38 credits, you don't receive credits and model won't be published.)
  3. Models from the internet also won't be accepted.
  4. If product from reference photos is created by a specific company, don't use their logo. Also don't try to exactly recreate their product.

How to receive maximum credits

1. Shape, topology & UV

0 - 48 credits

We will be looking on overall mesh quality. The mesh shouldn't contain triangles in key areas and unnecessary polygons. UV shouldn't be stretched.

2. Textures

0 - 20 credits

Textures cannot be from Create textures by your own (take photos and edit textures in a image editor or create them in Substance Designer) or find textures for commercial purposes using creative commons. You can also use our textures.

3. Material for Blender Cycles

(credits from point 1 / 48) * (0 - 12) credits

The 3D model should look realistic. (Tip: add dirt to your model)

4. Material for Blender V-Ray

(credits from point 1 / 48) * (0 - 12) credits

The 3D model should look realistic. (Tip: add dirt to your model)

5. Naming convention

(credits from point 1 / 48) * (0 - 8) credits


  • blender Books_01_New.blend
    • blender object Books_01_New// empty object
      • blender object Books_01_New-Armrest
      • blender object Books_01_New-Wheel.000
      • blender object Books_01_New-Wheel.001
      • blender object Books_01_New-...
      • blender object Books_01_New-Element
        • blender mesh Books_01_New-Element
          • blender mesh Books_01_New-Wood-Dark
          • blender mesh Books_01_New-Wood-Bright
          • blender mesh Books_01_New-Metal-A
          • blender mesh Books_01_New-Metal-B
          • blender mesh Books_01_New-...
  • texture Textures
    • texture Books_01_New-AO.png// ambient occlusion map
    • texture Books_01_New-N.png
    • texture Books_01_New-Wood-Fine-01.png
    • texture Books_01_New-Wood-Fine-01-N.png// normal map
    • texture Books_01_New-Wood-Fine-01-S.png// specular map
    • texture Books_01_New-Wood-Fine-01-R.png// roughness map
    • texture Books_01_New-Wood-Fine-01-B.png// bump map
    • texture Books_01_New-Wood-Fine-01-D.png// displacement map
    • texture VP-Do-Not-Change-Name-Of-Textures-From-This-Site.png
If you can, use PNG format for textures. PNG is lossless, in contrast to JPEG.

No longer available. Sorry.