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Receive up to 50 Credits

*By uploading a model you convey all rights to us.

General rules

  1. Before upload, compress files into zip format. File cannot be bigger than 128 MB.
  2. Low quality models won't be accepted. (If model's score will be less than 19 credits, you don't receive credits and model won't be published.)
  3. Models from the internet also won't be accepted.
  4. If product from reference photos is created by a specific company, don't use their logo. Also don't try to exactly recreate their product.

How to receive maximum credits

1. Shape, topology & UV

0 - 24 credits

We will be looking on overall mesh quality. The mesh shouldn't contain triangles in key areas and unnecessary polygons. UV shouldn't be stretched.

2. Textures

0 - 10 credits

Textures cannot be from Create textures by your own (take photos and edit textures in a image editor or create them in Substance Designer) or find textures for commercial purposes using creative commons. You can also use our textures.

3. Material for Blender Cycles

(credits from point 1 / 24) * (0 - 6) credits

The 3D model should look realistic. (Tip: add dirt to your model)

4. Material for Blender V-Ray

(credits from point 1 / 24) * (0 - 6) credits

The 3D model should look realistic. (Tip: add dirt to your model)

5. Naming convention

(credits from point 1 / 24) * (0 - 4) credits


  • blender Phone_01.blend
    • blender object Phone_01// empty object
      • blender object Phone_01-Armrest
      • blender object Phone_01-Wheel.000
      • blender object Phone_01-Wheel.001
      • blender object Phone_01-...
      • blender object Phone_01-Element
        • blender mesh Phone_01-Element
          • blender mesh Phone_01-Wood-Dark
          • blender mesh Phone_01-Wood-Bright
          • blender mesh Phone_01-Metal-A
          • blender mesh Phone_01-Metal-B
          • blender mesh Phone_01-...
  • texture Textures
    • texture Phone_01-AO.png// ambient occlusion map
    • texture Phone_01-N.png
    • texture Phone_01-Wood-Fine-01.png
    • texture Phone_01-Wood-Fine-01-N.png// normal map
    • texture Phone_01-Wood-Fine-01-S.png// specular map
    • texture Phone_01-Wood-Fine-01-R.png// roughness map
    • texture Phone_01-Wood-Fine-01-B.png// bump map
    • texture Phone_01-Wood-Fine-01-D.png// displacement map
    • texture VP-Do-Not-Change-Name-Of-Textures-From-This-Site.png
If you can, use PNG format for textures. PNG is lossless, in contrast to JPEG.

No longer available. Sorry.