Create high quality textures and materials in 7 steps using Blender and GIMP

2015-10-15 • Tutorials • Blender, GIMP
  • tips and tricks of textures photography
  • methods of editing geometry and perspective of textures
  • how to make texture seamless
  • correct way to generate normal map
  • how to deal with annoying tiling effect

Create high quality textures and materials in 7 steps using Blender and GIMP

Editing photos to texture and afterwards dealing with creating normal, specular maps and materials are actions commonly repeated by 3D graphics. In this article, I will briefly describe all these steps.

Table of contents:

Download orginal texture from

Example of use

Texture Resolution

Some program (e.g. Unreal Engine 4) require textures in dimensions being power of 2 e.g. 512x512, 1024x256, 2048x2048. Blender Cycles allows using texture in any dimension, however whenever it's possible, respect the rule. Textures with dimensions being power of 2 are improving performance graphic engines, especially in mipmap process. It's worth to mention while editing, try to keep your texture size bigger with comparision to size of destination texture.

Texture format

First of all, size of the file doesn't impact RAM or VRAM usage. Texture in JPG, PNG, TARGA or TIFF will use the same amount of memory so avoid lossy format like JPG, unless you want safe some disk space. My recommendation is to use PNG during editing and JPG with 90-100 quality as final texture, unless you are creating textures for realtime engine. Keep in mind that JPG is lossy even with quality equal 100.